Scoring

Hong Kong scoring.

Every fan condition illustrated with tiles, every penalty that changes who pays, and what a fan is actually worth in chips.

ConditionFanExample
Honor melds · 1 fan
Pung of Dragons Triplet of any dragon. 1
Kong of Dragons Four of a kind of any dragon. 1
Pung of Own Wind Triplet of your seat wind. 1
Kong of Own Wind Four of a kind of your seat wind. 1
Pung of Round Wind Triplet of the prevailing round's wind. 1
Kong of Round Wind Four of a kind of the round's wind. 1
Flowers & bonus tiles
Own Flower正花 zing3 faa1 Flower matching your seat wind. 1
Own Season正花 zing3 faa1 Season matching your seat wind. 1
No Flowers or Seasons無花 mou4 faa1 Not a single bonus tile drawn all hand. 1
All Flowers (4)一台花 jat1 toi4 faa1 Hold the complete set of four flowers. 2
All Seasons (4)一台花 jat1 toi4 faa1 Hold the complete set of four seasons. 2
Seven Bonus Tiles Seven of the eight flowers and seasons. House
All Eight Bonus Tiles花糊 faa1 wu4 All four flowers and all four seasons. Win*
Winning conditions · 1 fan
Self-Drawn自摸 zi6 mo1 Won by drawing the tile from the wall. 1
Win from Wall (concealed)門前清 mun4 cin4 cing1 Win with no melds claimed from discards. 1
Out on Last Tile海底撈月 hoi2 dai2 lau4 jyut6 Won on the wall's last tile or the last discard. 1
Rob a Kong搶槓 coeng2 gong3 Won on the tile that upgrades their pung to a kong. 1
Win on Replacement Tile槓上開花 gong3 soeng5 hoi1 faa1 The replacement draw after a kong — or a flower — wins. 1
Win by Double Kong槓上槓 gong3 soeng5 gong3 Kong, replacement makes a second kong, its replacement wins. 8
Hand patterns
All Chows平糊 aka Common Hand · Chow Hand ping4 wu4 Four sequences and a pair. 1
All Pungs對對糊 deoi3 deoi3 wu4 Four triplets and a pair — no sequences. 3
Seven Pairs七對子 aka Seven Sisters cat1 deoi3 zi2 Seven distinct pairs, always concealed. 4
Half Flush混一色 wan6 jat1 sik1 One suit plus honors only. 3
Small Three Dragons小三元 siu2 saam1 jyun4 Two dragon pungs plus a pair of the third dragon. 4–5
Full Flush清一色 aka Pure Hand cing1 jat1 sik1 Every tile from a single suit. 6–7
Mixed Terminals混么九 aka Mixed Orphans wan6 jiu1 gau2 Pungs of terminals and honors only. 1
Limit hands
Hidden Treasure四暗刻 · 坎坎糊 sei3 am3 hak1 Four concealed pungs, won by self-draw. Limit
Big Three Dragons大三元 aka Three Great Scholars daai6 saam1 jyun4 Pungs of all three dragons. Limit
Little Four Winds小四喜 siu2 sei3 hei2 Three wind pungs plus a pair of the fourth wind. Limit
Big Four Winds大四喜 daai6 sei3 hei2 Pungs of all four winds. Limit
All Honors字一色 zi6 jat1 sik1 Winds and dragons only. Limit
All Terminals么九 jiu1 gau2 Pungs of 1s and 9s only — no honors, no simples. Limit
Nine Gates九子連環 gau2 zi2 lin4 waan4 Concealed 1112345678999; any tile of the suit wins. Limit
Thirteen Orphans十三么 sap6 saam1 jiu1 One of each terminal and honor, plus a duplicate. Limit
All Kongs Four kongs plus a pair — an 18-tile hand. Limit
Jade Dragon綠一色 aka All Green luk6 jat1 sik1 Pungs or kongs of bamboo plus a pung of the green dragon. Limit
Ruby Dragon紅一色 aka All Red hung4 jat1 sik1 Pungs or kongs of characters plus a pung of the red dragon. Limit
Pearl Dragon白一色 aka All White baak6 jat1 sik1 Pungs or kongs of circles plus a pung of the white dragon. Limit
Heavenly Hand天糊 tin1 wu4 Dealer's dealt hand is already complete. Limit
Earthly Hand地糊 dei6 wu4 Non-dealer wins on the dealer's first discard. Limit
Penalties · what they cost
False Win詐糊 · 爆糊 zaa3 wu2 · baau3 wu2 Declaring a win on an incomplete hand, below the minimum fan, or on an invalid meld. pays all pays each opponent a minimum-fan self-draw; hand forfeited
Incorrect Tile Count小相公 siu2 soeng1 gung1 Holding too many or too few tiles — the "small scholar". forfeit no payment — cannot win for the rest of the hand
Nine-Tile Liability九張包 gau2 zoeng1 baau1 Feeding a Pure Hand after the winner has three open sets in one suit. pays all the discarder covers all three losses
Twelve-Tile Liability十二張包自摸 sap6 ji6 zoeng1 baau1 zi6 mo2 Same, with four open sets — the enabler pays even on a self-draw. pays all the enabling discarder covers all three losses
Fifth Tile Liability五子包生 ng5 zi2 baau1 saang1 Discarding a fresh tile with five or fewer tiles left in the wall, and it wins. pays all the discarder covers all three losses
Double Loss一炮雙響 jat1 paau3 soeng1 hoeng2 "One cannon, double sound" — a single discard wins for two players. house rule houses differ — pay both, pay the nearer winner only, or void the hand

Penalty costs assume the house minimum fan — the chip figure for a false win moves with your conversion curve. Price it in the calculator.